
Copenhagen Area, Denmark

Copenhagen Area, Denmark
Character animator for games, films, TV/ads, and cinematics.
Keyframe character animation; Mocap data editing and animation; Software packages: Motion Builder, Max, Maya and XSI; Adobe CS4 Master Collection, specifically: Photoshop, Premiere, and After Effects
(Privately Held; Computer Games industry)
June 2008 — June 2009 (1 year 1 month)
Projects: Watchmen
Responsibilities: Mocap and Keyframe animation using MotionBuilder and Max.
(Privately Held; Computer Games industry)
October 2005 — May 2008 (2 years 8 months)
Projects: Call of Duty 3, Mercenaries 2, Rogue Warrior, and Rock Band
Responsibilities: Animating and rigging characters using 3dMax, Motion Builder, Maya, and XSI. Including keyframing and mocap, facial animations and lip-syncing, cinematic camera work, and polishing existing animations.
(Privately Held; Computer Games industry)
October 2000 — October 2005 (5 years 1 month)
Projects: Axis and Allies, Kohan 2: Kings of War
Responsibilities:
Leadership: Lead team of four animators, ensuring 'look and feel' standards of quality
Teamwork:: Compiled Animation Lists with Design. Worked with Programming on engine integration
Animation/Rigging: Keyframed dozens of animation sets after rigging. Polished >90% of all game anims
Modeling/Mapping/Texturing: Modeled/Mapped several characters; Textured a number as well
Optimization: Ensured all character optimization, specifically: Polygon and Skinning Partition limits
Associates of Applied Science in Computer Animation , Computer Animation , 1998 — 2000
3.7/4.0 GPA