Lead Level Designer at IO Interactive
Copenhagen Area, Denmark
Lead Level Designer at IO Interactive
Copenhagen Area, Denmark
Game Design, Single- & Multiplayer Level Design, Technical Game/Level Design, Team Management & Leadership, Scripting
(Public Company; 51-200 employees; Computer Games industry)
October 2007 — Present (2 years 3 months)
Lead Level Designer
"Kane & Lynch 2" (working title)
(Public Company; 51-200 employees; Computer Games industry)
July 2006 — October 2007 (1 year 4 months)
Sr. Level Designer, Coop Level Designer
"Kane & Lynch: Dead Men" (X360, PS3, PC)
(Public Company; 1001-5000 employees; UBI; Computer Games industry)
July 2005 — July 2006 (1 year 1 month)
Lead Level Designer
"Splinter Cell: Double Agent" MP (X360, PS3, XBox, PS2, PC)
(Privately Held; Computer Games industry)
January 2004 — July 2005 (1 year 7 months)
Lead Game Designer
"Jacked" (XBox, PS2, PC)
(Privately Held; Computer Games industry)
October 2002 — January 2004 (1 year 4 months)
Irvine, CA, USA
Game Designer
undisclosed 2nd-party game (PS2)
(Privately Held; Computer Games industry)
April 2002 — October 2002 (7 months)
Game Programmer
undisclosed game (PC)
(Public Company; Publishing industry)
November 2001 — April 2002 (6 months)
Author of "Online Game Interactivity Theory"
(Privately Held; Computer Games industry)
March 2001 — November 2001 (9 months)
Denver, CO, USA
Game Designer & Live Team Lead
MMOG “Fighting Legends Online” (PC)