
Creative Programmer at Unity Technologies
Copenhagen Area, Denmark

Creative Programmer at Unity Technologies
Copenhagen Area, Denmark
My dedication, initiative and creativity in the domain of multimedia is evident through my five years of work experience with freelance web development and several computer games and other applications developed professionally, in my education, and as a hobby. With an interest in programming and interaction since age fifteen and an education geared towards multimedia and games programming, I will be a valuable asset in development teams dedicated to creating truly original products that stand out from the crowd.
System Development
- Object Oriented Analysis and Design
- Human Computer Interaction
- Unified Process
Programming
- Engines: OGRE, Source (by Valve), Unity
- OpenGL, GLUT, VR Juggler, POV-Ray
- C#, C++, Microsoft Visual Studio .NET
- Macromedia Director, Flash
- Java applications, applets
- ASP/VBScript, PHP, JavaScript
- SQL/MS Access
Other
- Crystallize abstract and fluid concepts into concrete designs
- Building bridges between technical and non-technical people
(Computer Games industry)
February 2009 — Present (11 months)
Working as a programmer on the continued improvement of the Unity game engine and authoring tool.
(Computer Games industry)
September 2008 — January 2009 (5 months)
Working with Unity engine in various areas on multiple undisclosed titles for clients, to be released on PC, Mac, and the web.
(Privately Held; 5001-10,000 employees; Market Research industry)
March 2004 — July 2008 (4 years 5 months)
Responsible for development of data-driven framework for web based questionnaires, development of custom web questionnaires for major clients and ongoing expansions with modules for interactive presentation of information and improved utilization of the web medium.
(Privately Held; 11-50 employees; Sporting Goods industry)
January 2002 — December 2002 (1 year )
Responsible for complete redesign of the website structure and layout and implementation of online ordering with shopping basket.
Master , Multimedia , 2006 — 2008
With specialisation in Games Programming
Master Thesis in "Semi-Procedural Animation for Character Locomotion"
Game Programming 2007 — 2007
Lead Game Programmer on the one-month student game production Flipside
Flipside won an Independent Games Festival 2008 Student Showcase Award
Bachelor , Information Studies and Multimedia , 2003 — 2006
With primary focus on system development
Computer Science 2002 — 2003
Five passed courses from discontinued B.A., including Algorithms and Data Structures
graphics, animation, design, multimedia, photography, daily biking, personal development
Speaker:
GDC 2009
Unite 2008
Awards:
Independent Games Festival 2008 Student Showcase Award